Nintendo's IPs Are Going Mobile with DeNA Business and Capital Alliance


Nintendo’s IPs Are Going Mobile with DeNA Business and Capital Alliance

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Nintendo and mobile entertainment company, DeNA have formed a business and capital alliance in order to bring Nintendo’s IPs to the mobile market via smart devices.

The big N will soon be on your smartphone. Today, Nintendo announced that it is forming a business and capital alliance with Japanese mobile games and entertainment firm, DeNA (pronounced “DNA”). As per the partnership, each company will be investing 22 billion yen in the other, resulting in around 10% DeNA stock for Nintendo and 1.25% Nintendo stock for DeNa. By leveraging each company’s strengths, the two powerhouses plan to bring Nintendo’s IPs to the competitive mobile market.

During their joint press conference, Nintendo president Satoru Iwata explained that DeNA had been in talks with the company since 2010 in reference to using their IP in smartphone games. Over the past 5 years, the companies have been thoroughly gauging the market and planning their entrance to ensure that they are in the “best position to prosper.”

Their plan? Unlike other dedicated video game companies who have made the transition, Nintendo is strictly against porting their console games to smartphones. Iwata notes the reason for this being the difference in both the control schemes and standard use of each platform, with console games focusing on “finished products” and mobile games on “ever-evolving content.” He states that “if we cannot provide our consumers with the best possible play experiences, it will just ruin the value of Nintendo’s IP,” which according to Iwata, is the company’s greatest strength. 

Therefore, Nintendo plans to develop brand new mobile-tailored software in partnership with DeNA. You may be thinking this goes against Nintendo’s previously stated policy for creating smartphone games. However, Iwata addressed that potential confusion, stating that he was never against developing games specifically for the platform. Luckily, we won’t be limited to Super Smartphone Mario, as it was made clear that any Nintendo IP can potentially be utilized. Could we be shooting down our neighbors in a mobile Metroid this holiday? There is a chance, as the results of this partnership are expected to take form as early as fall 2015. 

Blade & Soul Is Getting A Prequel 


Blade & Soul Is Getting A Prequel 

NC Soft and Tencent are introducing a new game to the Blade & Soul IP. Billed as a prequel, the game is titled Blade & Soul: Hongmoon Rising and will share the same universe as the original game. It will also feature a similar skill system.

According to 2p, the primary reason this game is being developed is for NCSoft to introduce the Blade & Soul universe to the mobile market. However, the game will also be released on PC… and there is reportedly VR support in the works.

Unfortunately, we don’t know much else about the game as of yet.

Macs-exclusive portal is a Net first


Macs-exclusive portal is a Net first

MacLaunch the Internet’s first portal site targeted exclusively at Macintosh users, was announced today.

MacLaunch will be officially open to the worldwide Macintosh user community on Wednesday December 1, and is the brainchild of New York-based firm, Mac Portal Company.

A Mac Portal Company spokesman said: “The site is dedicated to providing a wide range of Mac-centric online information and communication services.

“It picks up where standard Internet portal sites fall short for the Macintosh users. MacLaunch combines news, opinions, software updates, shopping
opportunities and a fully searchable database of Mac-related Internet sites.”

Adobe hits revised Q3 target


Adobe hits revised Q3 target

Adobe has met its revised revenue and earnings targets for its third quarter 2002.

The company achieved revenues of $285 million, compared to $292 million in the year-ago third quarter.

Adobe had issued revised targets of between $270-$290 million for the current quarter. Net income was $47.2 million for the third quarter of 2002; $6.9 million up from the $40.3 million reported in the year ago quarter.

Adobe president and CEO Bruce Chizen welcomed the news: “I’m encouraged that, despite a challenging economic environment, we are planning for growth in the fourth quarter.”

The company initially predicted revenues of between $300-$320 million, but revised those targets in August when July sales failed to meet expectations. This was due to weak sales in Europe and Japan, the company explained at that time.

Adobe predicts revenues of between $285-$300 million for its fourth quarter. Its predicted expenses include a 21 per cent-of-revenue expenditure on research and development; 32 per cent spend on sales and marketing; and a 9 per cent spend on general and administrative functions.

Despite the positive news, Adobe shares fell slightly during yesterdays trading, closing at $18.45 from a previous close of $19.18. The stock rallied on the extended trading market, where it closed up at $21.10.

Fallout 4 Dev Clarifies Top-Level Training Perk Confusion, No Timed Exclusive DLC Deal With PS4/XB1


Fallout 4 Dev Clarifies Top-Level Training Perk Confusion, No Timed Exclusive DLC Deal With PS4/XB1

Fallout 4 is the most awaited and highly anticipated games of 2015, and just a few months time is left for it’s launch. There are rumors and reports on the internet stating that Fallout 4 will have a timed exclusive DLC deal with a particular platform (especially Xbox One). Today, Bethesda’s Pete Hines via Twitter has clarified where exactly the things stand related to Timed Exclusive DLC deal for Fallout 4.

Fallout 4

Speaking to a friend on Twitter, Pete Hines clarified that there won’t be any timed exclusive DLC for Fallout 4 on any platform. When asked by a fan on Twitter: “Will Dlc come to Xbox One first or will they release at about the same time?” Hines replied: “we aren’t doing a DLC exclusive with anyone”

In another news, Hines announced that PC specs requirement for Fallout 4 will be revealed just a month before launch. “we usually release system specs about a month before launch” said Hines on Twitter.

Lastly, Hines provided some interesting information regarding working of Specials and Perks in Fallout 4. He clarified that when a player is leveling up in Fallout 4, he/she can either select to boost Specials or Perks, not both in a single “Level up”. Also, Fallout fans who pre-order Fallout 4 will receive a poster that will provide details on all the perks in the game.

Mac sales offset slowing iPod growth


Mac sales offset slowing iPod growth

Analysts expect Apple to deliver another great quarter, observing the company is selling more Macs to offset slightly slower iPod sales.

Analyst Shaw Wu of American Technology Research rates the company’s stock as a ‘Buy’.

Following recent checks, the analyst raised his Mac unit shipments forecast to 1.2 million from 1.13 million – but reduced his iPod sales forecast to 8.3 million from 8.5 million. He expects Apple to deliver $4.4 billion in revenue in its current quarter.

The analyst observes that Apple’s: “Mac business appears ahead of plan with the Intel transition mostly complete, and with Boot Camp helping drive switchers and Mac users to upgrade.”

Wu warns that his checks indicate iPod sales are slightly weaker than planned, “despite a strong reception from its recent back-to-school promotion”.

He said: “We are seeing weaker iPod nano shipments (we believe in part due to Apple drawing down inventory) offset by strength in vPods and shuffles.”

“We continue to believe the iPod nano is in need of a refresh and will likely see one in the September quarter,” he adds.

Meanwhile, Merrill Lynch analyst Richard Farmer also reduced his iPod estimate from 9.2 to 8.1 million sales. He also lowered his full-year sales estimates to 39.4 million from 43.4 million units.

Find – or begin – a discussion of this story in Macworld UK’s busy Forums.

Batman: Arkham Knight’s Batgirl DLC delayed on PC


Batman: Arkham Knight’s Batgirl DLC delayed on PC

Batman: Arkham Knight is preparing to receive its first piece of downloadable content that puts the spotlight on Batgirl and Robin prior to the events of Arkham Asylum. Unfortunately, those who own the PC version of Arkham Knight won’t be receiving this piece of content, Warner Bros. has announced.

“Our continued focus on getting the right PC fixes in place for the main game has had an impact on the development of all DLC content for the PC version of the game,” writes WB Games’ lead community admin Yorick. “This means that the Batman: Arkham Knight – Batgirl: A Matter of Family DLC will not be available on July 14th for those who are currently playing the PC version of the game.  We apologize for the delay and only want to make sure that any content that we offer is up to the standards that PC players expect.”

We learned Batman: Arkham Knight’s PC version will require “significant” work before both WBIE and Rocksteady Studios are happy with the product. Fortunately, it appears progress is being made as Yorick says the team believes they “have identified a number of fixes for the larger issues that were affecting PC players at launch.”

It’s a shame to hear those who currently own the PC version of Arkham Knight won’t be able to experience any upcoming DLC until the game itself is up to par with its console counterparts. Considering how highly-anticipated Batgirl: A Matter of Family has been since it was announced, we’re sure this isn’t exactly the best news for PC gamers to hear a day prior to its release.

Rock Band 4 DLC for January 12: RB4 gets ‘Disturbed’


Rock Band 4 DLC for January 12: RB4 gets ‘Disturbed’

Rock Band 4 took a bit of extended break for the holidays, but the DLC train is ready to roll right along. The next round of songs will explore a trio of songs from Disturbed, a group most recognized for getting down with the sickness. These three songs do not get down with the sickness, but do feature the band’s distinct vocal stylings and guitar thrashing sound.

The following tracks will be available as part of the “Disturbed Hits 04” pack:

  • Disturbed – “The Vengeful One”
  • Disturbed – “Immortalized”
  • Disturbed – “Warrior”

These three tracks will be available tomorrow, January 12 for $5.49. Each track is also available individually for $1.99. For a glimpse at this week’s DLC offerings, check out the video below.

Downloading music set to get Easy


Downloading music set to get Easy

Europe’s online-music market is attracting entrepreneurs of all kinds, with news that EasyJet founder Stelios Haji-Ionnou intends getting involved.

His company – EasyMusic – is in talks with potential digital-music suppliers to offer copyrighted music. New Media Age reports the company is speaking with OD2 and Wippit to supplement the uncopyrighted music it plans to offer.

Full details of the service have not yet been announced.

Security apps full of common software flaws, report finds


Security apps full of common software flaws, report finds

Security developers are one of the two software sectors most likely to write insecure code, an analysis of applications submitted to code-testing outfit Veracode has found.

According to the company’s State of Software Security (SOSS) Report volume three, 72 percent of security software and services applications seen by the company were deemed ‘unacceptable’ on the first analysis of their code, a result that was ahead of only one sector, customer support, which failed 82 percent of the time.

For comparison, the financial sector failed only 52 percent of the time, with the score across all development sectors, including internal, bespoke and commercial developers, being a mediocre 58 percent.

Veracode first published the SOSS in mid-2009, since when it has updated the analysis every six months based on the accumulated number of applications submitted by its customers. That total now stands at 4,385, of which 13 percent are security-related.

On a positive note, security vendors were the best sector at fixing the flaws, with an average remediation time of only three days.

The findings might count as surprising if it weren’t for a recent spate of security woes suffered by companies in the sector, including RSA Security, HBGary Federal, Comodo, and Barracuda Networks, the report’s authors note.

Two security flaws that can commonly afflict web applications remain about as common as they were in the two previous SOSS reports, which suggests a deeper complacency in the developer community.

Sixty percent of web applications are affected by easily-fixed cross-site scripting (XSS) flaws, a number that has remained static since Q1 2009. SQL injection flaws have improved somewhat over time, but are still currently around the 30 percent mark.

“When you consider these statistics in the context of the ever strengthening threat environment these application security weaknesses translate into real and present danger for the risk-free operation of your software infrastructure,” say the authors.

Where the services offered by Veracode and companies like it first into this environment is interesting. The company sells its ability to detect security problems in code, mainly using an automated mixture of ‘static’ and ‘dynamic’ analysis. It is clear, however, that many of the problems it detects would not be there at all were developers to adopt better security review during the stage applications are planned and written.