Nintendo NX Is A Traditional Home Console Competing With PS4 And Xbox One: Koei Tecmo

Nintendo NX Is A Traditional Home Console Competing With PS4 And Xbox One: Koei Tecmo

Nintendo NX has been one of the most mysterious 2015 topics so far. Not only we don’t know which are going to be its specs, but we don’t know what this platform is going to be as well: is it a handheld device? Is it a home console?

Nintendo NX

We haven’t been told so far, with Nintendo only saying it is building up an ecosystem with all its current platforms (Wii U and 3DS) living together with NX, a hybrid system including features both coming from handheld and home gaming.

Now it seems we have some more clues coming from Koei Tecmo president and CEO Yoichi Erikawa, who has recently been interviewed by 4Gamer about the present and the future of gaming. According to him, Nintendo NX is going to be a direct competitor of PS4 and Xbox One, whatever we think about it right now.

“Actually, I think that it’ll start doing much better. The PlayStation 4 has recently surpassed 2 million units in nationwide sales, and Nintendo announced a new ‘machine’ called the NX. From this point forward, I believe that each company will make clear commitments for these machines.”

So it really seems Nintendo is building a traditional home console to get itself in the middle of the current gen console war. Do you think is this the righty way for it to get back in the competition after Wii U failed? Let us know in the comments below.

Why Bethesda keeping Fallout 4's story under wraps is a good thing

Why Bethesda keeping Fallout 4’s story under wraps is a good thing

Is the internet killing the sense of discovery that used to come with new video games? Fallout 4 seems to think so and is doing something about it.

Bethesda Softworks, the company behind the creation of the highly anticipated Fallout 4, is one of the most respected publishing companies in gaming right now. Having just officially announced that Fallout 4 back in June, Bethesda plans to release the game this November which is in an unprecedentedly short turnaround for a AAA title. Typically titles are announced years in advance in order to build the most awareness and hype possible for their release, but in doing so many of the surprises that await gamers get spoiled.

For example Final Fantasy XV was announced back at E3 2006 originally as Final Fantasy Versus XIII. Nearly 10 years later and the game has still yet to be released, but thanks to demos, trailers, and press conferences, players seem to have a pretty thorough understanding of the game already. This is where Bethesda differs though.

While Bethesda has shown off a decent amount of the game’s combat system already, it has kept the story tightly wrapped up and has no plans of changing that.

Bethesda’s Vice President of marketing, Pete Hines, says,

I would be stunned if we said anything else about the story ever again [prior to launch]…We’re going to let everybody experience that in the game as much as possible. But there are certain trade-offs you have to make to build some amount of awareness to what the game is offering, so you’re willing to make some sacrifices.”

Todd Howard, the game director for Fallout 4, prefers it this way simply for the fact that he hates showing an unfinished product. In an era where updates and DLC seem to complete a game rather than adding to the experience Bethesda is committed to providing a high quality, expansive, and engrossing product from day 1 that should not require any quick patches.

It’s been said that Fallout 4 is the most ambitious RPG to ever be created and coming from the guys who brought us Skyrim it definitely would be no surprise.

Is the internet and over-saturation of every bit of gaming news killing the sense of discovery and wonder that used to surround new games (and even conventions) or should we as consumers know exactly what we are investing our money in before we make a purchase? Let us know in the comments below!

New Medal of Honor: Warfighter trailer focuses on "Demolition"

New Medal of Honor: Warfighter trailer focuses on “Demolition”

EA and Danger Close has shared new trailer of Medal of Honor: Warfighter showcasing a new SEAL Team 6 training section. This new footage focuses more on heavily armed demolition teams.

Levelling obstacles in the midst of high pressure scenarios is a skill unique to the SEAL Demolition experts. Heavily armoured demolition teams are called in to tactically plant and defuse explosives of every kind while withstanding significant enemy firepower.

About the SEAL Team 6 Combat Training Series

Medal of Honor Warfighter is the most authentic shooter on the market this year. This authenticity is derived from expert consultation with nearly two dozen real world Tier 1 Operators. In this one-of-kind, 10-part Combat Training series, learn the mindset of the most elite warriors on the planet from members of SEAL Team 6 and global Operators from around the world.

Watch the new trailer below.

Portsmouth Uni has podcast plans

Portsmouth Uni has podcast plans

The University of Portsmouth has confirmed it plans to launch a range of video podcasts for potential students.

It’s one of a series of digital initiatives the University has planned. Students in halls of residence will enjoy free broadband access in halls from 2006, and a wireless network across the entire campus by spring 2006.

The new video podcasts aim to give prospective students a flavour of what it’s like to study in Portsmouth. In future, the University hopes to feature interviews with visiting experts and guest lecturers.

Claire Sambrook, senior lecturer in the department of Creative Technologies said: “Potential students will be able to watch features about what it’s like to be a student in Portsmouth, such as recommendations on where to live, where they can socialise and tips on studying.”

The scheme will be developed over the next few months and will include useful tools such as course documentation and advice about careers, including student enterprise and setting up a business. 

The University will be working with local colleges to develop the scheme and set up focus groups and workshops on podcasting. In return students will be given free iPods and be encouraged to take an active part in the work.

Future plans for Podcasts will include interviews with visiting industry guest lecturers and Alumni. 

Sony Files Trademark For "Resistance", Resistance 4 Already In Development For PS4, Announcement At E3 2015?

Sony Files Trademark For “Resistance”, Resistance 4 Already In Development For PS4, Announcement At E3 2015?

Prepare yourself PlayStation fans as Resistance franchise might make a return to Sony’s PlayStation 4. Earlier today, Sony filed a trademark claim/application for “Resistance”, the series which was previously developed by Sony’s long time partner, Insomniac Games (now a third party developer). Insomniac Games decided to let go off the Resistance franchise after poor performance of Resistance 3 (launched on PlayStation 3) and Resistance: Burning Skies (launched on PlayStation Vita), and stated that any future installment in the franchise will come from another developer.

Resistance 4

So, could this new trademark claim is for Resistance 4 for PlayStation 4? If you can recollect properly, Resistance series has featured in many PlayStation adverts, which means Sony is still keen on Resistance games.

Now, we just have to wait for an official announcement from Sony, whether a remaster package like “Resistance Collection” is in development or Resistance 4 for PlayStation 4. E3 2015 is the place we might find an answer to this question.

Trade mark information

Filing number: 013679881
Basis: CTM
Date of receipt: 26/01/2015
Type: Word
Nice classes: 9, 28, 41 ( Nice Classification )
Vienna Classification
Filing date: 26/01/2015
Registration date
Expiry date
Designation date
Filing language: English
Second language: French
Application reference: AWP/LDP/T138536EM00
Trade mark status: Application under examination
Acquired distinctiveness: No

Borderlands: The Pre-Sequel gets Last Hope trailer

Borderlands: The Pre-Sequel gets Last Hope trailer

2K Australia and Gearbox Software made the day of Borderlands fans with the debut of a new trailer for Borderlands: The Pre-Sequel.

In this new video, posted below, we’re reintroduced to the four main characters of the game, who do anything but call themselves heroes. They are Nisha the Lawbringer, Athena the Gladiator, Wilhelm the Enforcer, and Claptrap the Fragtrap. They’re all under the employ of Handsome Jack, the protagonist from Borderlands 2, and they’re out to do some damage on the moon.

Borderlands: The Pre-Sequel makes its debut on Xbox 360, PlayStation 3 and PC on October 14th.

H1Z1 Early Access Announcement Coming Monday 

H1Z1 Early Access Announcement Coming Monday 


The headline pretty much says it all, doesn’t it? John Smedley gave us all the scoop Saturday morning via Twitter:

We’ve speculated on why it’s taken so long, and Smed saying that they wanted to set the quality bar high lends our theory some credence. As a reminder, SOE staff have repeatedly stated that Early Access would cost $20. Here’s hoping EA begins before the end of the year!

Behind IndieBox from PAX East 2015 | Deadwood: The Forgotten Curseby

Behind IndieBox from PAX East 2015 | Deadwood: The Forgotten Curseby

The magic behind Indie Box and the true vision in helping indie game developers is an inspiring vision of consolidation.

The toughest part about being a developer isn’t making the game, conceptualizing the game, or even the coding process. It’s the marketing and promotion of the result that makes the entire process worthwhile. The more money spent on the promotions, the bigger the reach for the game. Marketing campaigns take skill and tact to conduct and execute effectively. It can also take a lot of research, work, and effort to get an indie game into the hands of someone who would appreciate it. With small budgets, staff, and little experience in marketing a game, the chances are low for an indie project to really hit the ground running. An indie developer may not have the time, resources, skills, or money to market their hard work and garner the most fans possible.

That’s where IndieBox comes in. IndieBox works with indie developers from all over the world, building subscription boxes using their games. Indie developers get their games marketed to the right audience with no financial obligations. In the beginning, IndieBox started out as a basic idea – to bring physical copies of games back into the mainstream. Despite living in a digital age, some gamers prefer the idea of a physical copy of a game over a virtual one. IndieBox offers two different types of subscriptions – box collector editions for indie games every month, and the other private editions for different developers from all over the world. With monthly boxes, developers get their game sent out in traditional boxes, complete with instruction manuals and artwork. With private editions, the entire box is dedicated to one indie game. Subscribers who liked a previous box can also buy past boxes also via the website.

So what comes in an IndieBox? For a better idea, check out our official review of an IndieBox.

IndieBox works closely with indie developers to support their ideas in whatever way. I had the pleasure of speaking with Marketing OverLord at IndieBox Liv Sagan while at Pax East.

“Our number one mission is to support indie developers in whatever way. So everything from when we box every month, it’s very likely that your Indie box was packed by an Indie developer.They come in, they promote their game on our twitch stream, and we give them pizza and beer and they help us box.”

Currently, IndieBox is working together with Steamroller Studios on their game (now on KickStarter) Deadwood: The Forgotten Curseby, which was also featured on the PAX East floor. IndieBox is part of Deadwood’s $100 reward pledge, which offers a special IndieBox edition of the game.

In addition to helping indie developers, IndieBox also sponsors charity marathons for organizations like Child’s Play and works with Twitch channels like Indie to raise money for cases.

The community behind IndieBox is robust and unified – indie developers, staff, and monthly subscribers call their community the IndieBox family. To join the family, head over to their website and use their exclusive PAX East 2015 code “Pax10” to get 10% off.

PS VITA firmware 1.80 Locks Memory Cards

PS VITA firmware 1.80 Locks Memory Cards

According to reports coming out from popular internet discussion forum NeoGAF, the latest firmware 1.80 for PS VITA locks memory cards. NeoGAF users “Jucksalbe” has this to say, “Remember how you could change the PSN account on your Vita without changing your memory card and without formatting it? Well, as of firmware update 1.80 the fun is over. Your memory card is now locked to one account and this can only be changed by formatting the memory card”.

PS VITA firmwareSo after installing Firmware 1.80 on PS VITA, if you decide to switch accounts you are greeted with a message as follows:

“The memory card inserted in your system is linked with the following Sony Entertainment Network account.
[account name]
To use the memory card with your PS Vita system you must format the memory card.
If you format the memory card, all data on the memory card will be deleted.

[Cancel] [Format]”

Truly said by “Jucksalbe”, the FUN is OVER. Sony has applied more restriction with firmware 1.80 on PS VITA. Check out the snapshot provided by Jucksalbe below.

What you guys have to say on this?. Let us know your views in the comment section below.

PS VITA firmware 1.80 Memory Lock Issue

Source: NeoGAF

Could You Soon Be Gaming on a Cloud?

Could You Soon Be Gaming on a Cloud?

Play games without a game system? Several companies at E3 2013 are banking on it.

With each generation of game console, the capabilities increase, but so does the price. The next generation of units are starting at $399.99 to $499.99 

The most popular games now cost around $60-$70 each and efforts are being made to limit or eliminate game swapping or used game sales.

So, just getting started with a new system can set you back a lot of money, not to mention hefty subscription fees and accessories.

But, what if you didn’t need all that?

What if you just needed a PC, laptop, smartphone, tablet or a TV-top device?


The concept of streaming games in nothing new. It was pioneered several years ago, but making the idea practical and getting gamers behind it has taken a little time. Currently the race is on for companies to get their systems together and out to the public.

OnLive ( – One of the pioneers in game streaming, the company was founded in 2003, but did not go live until June 2010. Now, they have millions of subscribers in the U.S. and Europe. They offer hundreds of well-known titles for a flat $9.99 a month service fee.

Gaikai ( – Now a subsidiary of Sony Computer Entertainment, Gaikai launched in June 2011 and had reached 11 million users by the end of the year. The company has major deals with with some heavy-hitting developers like EA, Capcom, Warner Bros, Machima, and Ubisoft. 

Ubitus ( – Another pioneer in cloud gaming and boasting the largest customer base, this Taiwanese company promises a large popular library ported to broadband users in the U.S. and Asia. And at E3, they just announced their new partnership with LG, one of the biggest producers of HDTVs. LG will be working with Ubitus for their next generation of SmartTVs.

CiiNOW ( – A relative newcomer, they claim to have pioneered a new approach called hybrid streaming. Hybrid streaming consists of streaming graphics primitives as well as video simultaneously. It utilizes some processing on the receiving client to achieve better quality at lower bandwidth.

Their website boasts speeds and latency that beats their competition. CiiNOW swears their connective is actually faster than a local X-Box 360.

GamingAnywhere (www.gaminganywhere) – This outfit just broke out on April 13th. They are promising an open source cloud gaming system. The concept of open development could garner them some quick attention.

Numerous other firms are looking into this potential frontier and many of the heaviest hitters are taking notice or already involved.

Just to clarify, on-demand companies like Valve’s Steam are not cloud-sourced as they still require downloading and managing applications on your device.

It’s All About the Games

Fortunately, many game developers seem to be getting behind this concept. Cloud gaming has its advantages for them too.

First, they don’t have to produce a case, a game disc, manuals and other costly overhead. So, the cost per package drops dramatically. 

And developers can post DLC and updates whenever they’re ready. No waiting for patches to download, install and take up precious space on your console. You would be running the patched version the next time you play.

Another barrier that would likely come down are the console-exclusive games. Certain titles have always been monopolized to either the X-Box, Playstation or Nintendo systems. But with Cloud Gaming, this could be a thing of the past. They could all be played from a single connection and play together nicely.

Bottled Lightning

So, how does this work? How can all your favorite titles be piped to you and run just as fast as your console?

Each brand has their own systems and software for doing so, but across the board each provider relies on some similar concepts.

Game Converter – Each title must be converted to a format the streaming system can port. For the most part these appear to be specific to each brand of cloud gaming application. 

Server-Side GPU (Graphics Processor Unit) – The game itself is converted to a stream at the starting end, since the game could be played on any supported outlet. So, the heavy lifting of processing must be done before it’s sent to the user.

Streaming – This includes the bulk broadband streaming of game content and video streaming, but also game interaction to provide the needed controller feedback. And all of this is happening in milliseconds.

N-Screen – Converting the stream back into a visual format for the player(s) to perceive and respond to. This can be a critical juncture due to potential latency issues. All of the providers promise their systems are fast enough to produce smooth playing, but only time will tell if broadband loads can keep them at the needed peak.

Christmas May Never Be the Same

Receiving a new video game console at Christmas has become for many families as traditional as having egg nog. Many of us, young and old, have vivid memories of ripping off wrapping paper and bows to see Mario’s face grinning at us.

The major console producers make their biggest splash each year on Black Friday and it makes up a large portion of their annual sales. 

Having that familiar box on the TV stand is a common sight. But, for how long?

Cloud gaming piped through your cable box, or maybe someday direct to your SmartTV, Blu-Ray, PC or mobile device may mean we’ll have some shelf space open up. But, are many of us willing to give it up? 

Like many people who still prefer paper receipts and hard copies of their bills, some may not want to give up having the hardware and software in the flesh even if it costs more. After all, there is a certain prestige associated with having the latest and greatest on your entertainment center.

So, the real challenge to these cloud gaming companies may be convincing us that we don’t.