Pax East Panel: Warframe Developer & Community Panel | Warframe


Pax East Panel: Warframe Developer & Community Panel | Warframe

All the juicy hot info you want about warframe from Pax East 2016

The leading free to play, cross platform game Warframe is gave avid players a closer look at what is in store at PAX East this weekend. Members of the Digital Extremes team offered their player base, the Tenno, an all access pass to all things Warframe.

What is Warframe anyway?

Developed by Digital Extremes, Warframe is a free to play, cross platform, over the shoulder (or third person) shooter. Players control the Tenno, an ancient warrior race who have awoken from centuries of cryosleep. The Tenno remotely control powerful suits called Warframes. After being awakened, the Tenno find themselves at war with different factions from across the universe. You can find a complete review of Warframe by Orange Gaming right here on GameSkinny.com.

The panel

The panel was made up of Digital Extremes staff, including:

  • Geoff Crookes- Animation Director
  • Rebecca Ford- Community Manager
  • Scott McGregor- Design Director
  • Sheldon Carter- Studio Manager
  • and Steve Sinclair – Creative Director
 Community hot topics

**Warning Spoilers ahead**

Digital Extremes is an extremely player driven company. In listening to the community, they have planned these major changes and updates to the game:

  • Events:  Devs at DE commented on the fact that global player events took a steep decline over the past few months.  Calling it a “mistake” they fully intend to make special player global event more frequent, like they were in the past. With the resurgence of special events, DE plans on expanding the syndicates’ use in the game by having some events be missions for certain syndicates. As the player progresses through the event, certain interactions will occur based on their standing with each faction. The next special event will be called the Rathoon, which is the Grineer trail by combat.
  • Sentients: the machine race that hails from the Tau System have long yielded “meh” rewards. Now the devs are looking to change that by adding new Sentients and having them offer powerful upgrades. They are also looking to improve the focus experience system to deepen the players options when utilizing these skills.
  • PVP: Instead of constant blood shed, players will now have the option of playing “Lunaro”. Lunaro is a light and fun way to compete with other Warframes in a player vs player setting. This mode will be located in the Conclave area.
New Warframes

In addition to all those hot topics, 1 new Warframe and 1 new prime Warframe were announced. The new Warframe is a whimsical female butterfly themed Warframe. She has no official name so we will have to keep tabs on that. The new prime Warframe is the Vauban Prime. As with all primes new prime versions of weapons have been announced as well. This time its the mighty hammer Fragor. Both will be coming out in late spring. 

The panel ended with the floor opened up to Q & A from fans. You can watch the whole dev stream on Digital Extremes twitch page. Also don’t forget to follow Warframe on twitter.

PC Version of Metal Gear Rising: Revengeance Coming 'Soon' | Metal Gear Rising: Revengeance


PC Version of Metal Gear Rising: Revengeance Coming ‘Soon’ | Metal Gear Rising: Revengeance

Metal Gear Rising is coming to PC sooner than you might think.

Dedicated PC gamers looking for a taste of Platinum and Konami’s Metal Gear Rising: Revengeance won’t have to wait much longer, according to the most recent Kojima Productions Alert.

During the 36 minute podcast, a Kojima Productions member took on fan questions, one of which inquiring about the PC version of Metal Gear Rising. You can listen to the full podcast below:

Host Sean Eyestone claims the PC version of Metal Gear Rising: Revengeance is in its ‘final stages’ of development, and that we may be seeing it find its way to Steam sometime over the coming days.

This is certainly surprise news to those who thought the PC version wasn’t coming at all. Large Japanese developers/publishers rarely port their console titles to PC, and neither Platinum Games nor Konami have an extensive history of doing so. This will be the first Platinum Games title to find its way to the PC audience.

Sean Eyestone does not mention the exact date of release during the Kojima Productons Alert podcast, so keep your eyes peeled on Steam over the next couple of weeks to see if Metal Gear Rising: Revengeance has finally launched on PC.

Virtual Reality – Where is it heading, and what does that mean to us?


Virtual Reality – Where is it heading, and what does that mean to us?

What have we learnt about the implications of VR in the last few months, especially during PAX East, and what this means for the average gamer? Read on to find out!

If you’ve been keeping track of PAX East this weekend, you would’ve noticed the fact that VR is a subject that is mentioned quite often. Whether within one of the panels, at some of the booths, or through some of the demos available, VR has been a hot topic. This is in large part because some serious contenders for the VR market have released — or are releasing — their device this year. But what does this mean for the average gamers?

The possibilities of VR

One of the most talked-about topics when it comes to VR, is the potential uses for it; be it full-on gaming, spectating esports and even traditional sports, educational and therapeutic purposes, controlling drones and other vehicles or even something as simple as VR chat, the possibilities are endless! And of course, don’t forget VR entertainment, and even porn.

With the hardware largely available to developers now, VR is more about content than it is possibility. As was mentioned in “The Cutting Edge of PC Gaming with Newegg” panel today, what VR really needs right now is that ‘killer app’ or new content that drives the interest in VR from a want, to a must-have. And if the trend is to continue in its current direction, that is very likely to become a reality relatively soon.

Virtual Desktop

One very interesting implementation of Virtual Reality is seen in Virtual Desktop, an application that allows you to make use of your normal desktop, in a VR setting, and so much more.

Available on Steam for $14.99 (£10.99), this is certainly a great motivator for purchasing a VR headset.

Spectating E-Sports and Sports in general

There are however other amazing possible implications when it comes to VR. With the popularity of e-sports in modern gaming, and with Valve attempting to bring DotA 2 spectator mode to VR, there is a growing likelihood that other forms of e-sports could be viewed in a Virtual Reality setting. In fact, this technology wouldn’t even have to be limited to gaming; traditional sports such as Baseball, Basketball and Football could as easily be seen within a VR setting, with immersive content and the possibility to watch a game from the sidelines. While this would likely come at the cost of a pay-per-view model, who wouldn’t want the chance to watch a match from just a few feet away, but still be in the comfort of their own home?

Military Implications

VR is already being used by the U.S., and likely other nations’, Armed Forces, to train troops and prepare them for real world combat and tactics. While they do make use of their own hardware, there isn’t a great deal of technical difference between their tech and that seen in most gaming VR devices. This technology also has likely uses in the piloting of drones and other unmanned aircraft.

 

Other likely uses for VR

VR could also provide some great opportunities in the field of education; what if instead of explaining a famous battle in history, your teacher took you see it? What if you could see an atom in front of your eyes, at a thousand magnification? Or a star light years away?

The possibilities don’t end there however; whether in architecture and real estate, civil engineering, art and design, and really any form of work that requires some kind of outline, VR can be extremely useful, especially when it comes to the small details. Seeing yourself within a building you’ve designed would be a fantastic way to troubleshoot some of its flaws and improve upon them.

Retinal Resolution; the way into the future

An amazing concept that was discussed within the Newegg sponsored panel was the notion of Retinal Resolution; the resolution and FPS within which your mind would not be able to differentiate between Virtual Reality, and reality. At this resolution – namely 16,000 by 16,000 resolution per retina at 240 Frames Per Second – you would quite literally think what you are seeing from your VR device, is actually real. This could make the technologies seen in movies such as Surrogates and the Matrix a real possibility.

In the end, the potential is endless; VR Skype, VR gaming, VR porn, VR movies, VR exercises, VR therapy, really any activity with the word VR inserted behind it is becoming a possibility. What does this mean to the gaming world however, is something that remains to be seen. If you’re interested in buying a VR device, check out our In-depth comparison of upcoming VR Devices: VIVE, PS VR, Oculus Rift, and more. and our first looks at the Steam VR/HTC Vive.

So what are your thoughts on VR? Are you more/less likely to buy one after seeing what’s in store for the future? Let us know in the comments section below.

GTA V PC Trailer At 60FPS Released, Rockstar Games Once Again Showed Why They Are Best In The Business


GTA V PC Trailer At 60FPS Released, Rockstar Games Once Again Showed Why They Are Best In The Business

Grand Theft Auto V, the biggest open world game on last-gen consoles, will launch on PC on April 14, 2015. Rockstar Games has promised that GTA V PC will have a range of major visual and technical upgrades to make Los Santos and Blaine County more immersive than ever.

GTA V

On this note, Rockstar Games has just shared brand new glorious looking GTAV PC trailer at 60FPS. You can watch the trailer below.

We recently reviewed Grand Theft Auto V PS4 version and awarded it an excellent review score of 10/10. In our conclusion we wrote: “The price that Rockstar Games charged for Grand Theft Auto V Remastered for PlayStation 4 is definitely worth it.

Agreed that this isn’t a brand new game, but the things that Rockstar Games are providing Highly Detailed and Finely Polished version of their Masterpiece. It took Rockstar Game one whole year to port GTA V from PS3 to PS4, might be a long time in few people eyes but what they achieved with it is deliver a bug and glitch free experience.”

Braaains… PvZ Garden Warfare Pre-Order Bonus | Plants vs. Zombies: Garden Warfare


Braaains… PvZ Garden Warfare Pre-Order Bonus | Plants vs. Zombies: Garden Warfare

Plants vs Zombies Garden Warfare trailer reveals pre-order bonus.

PopCap is getting ready for the launch of Plants vs Zombies Garden Warfare. Their latest trailer reveals that digital card packs will be awarded to gamers who pre-order.

The two card packs include numerous customization options for cosmetic variety or gameplay customization. The new options help gamers in the Gardens and Graveyards mode in the territory-controlled style objective mode. The mode places 24 players on single map to capture points under the fire of vegetative drone strikes.

This upcoming release is a cooperative third-person shooter and tower defense game which is part of PopCap’s original Plants vs Zombies series. The Frostbite 3 Engine shooter will feature 10 maps, a boss mode, 4 player co-op, and SmartGlass and Kinect functionality.

PopCap’s Plants vs Zombies Garden Warfare was originally planned for a February 18th launch but was delayed. The studio announced the delay by only a week with the new launch on February 25th in North America and February 27th in Europe. Garden Warfare launches first on Xbox One ($40/€29.48) and Xbox 360 ($30/€22.10).

Google lifts the lid on Honeycomb


Google lifts the lid on Honeycomb

The great tease is over: Google has shown off Android 3.0, a tablet-friendly operating system also known as Honeycomb. The new tablet-optimized OS emphasizes a slick interface, beefed up graphics for games, and support for in-app purchases.

Along with the new operating system, Google also announced an Android Market Website that allows Android phone and tablet users to browse, purchase, and download apps directly to their devices — no wires or USB syncing to a PC needed. The Web-based Android Market is live now.

The live Android 3.0 demos were performed on the unreleased Motorola Xoom tablet. Google showed off other enhancements to the OS, such as a Contact Shortcuts feature that allows you to create quick links to contacts for video chatting or sending e-mail. Google also offered live demonstrations of its video chat feature, new camera interface, visually immersive games, and multitasking capabilities.

One notable improvement is the redesigned message-notification system. Instead of a pull-down menu from the top, notifications are now a pull-up list from the bottom. Just like in Microsoft Windows, you’ll see a pop-up (one Google described as un-intrusive, but that might depend upon your perspective) appear at the bottom right of the screen in landscape orientation, which was how Google demonstrated everything. The pro is that you see more information in each notification, and the messages disappear quickly.

Google also introduced a technology called RenderScript that allows smooth flipping, panning, and zooming of the Honeycomb interface and in apps such as Google Maps. The feature is credited to create a smooth navigating of the interface – similar in look and feel to Apple’s Cover Flow technology.

Android 3.0: All About the Cloud

One important goal of Honeycomb, said Google vice president Andy Rubin, was to provide a seamless experience between Android devices and the cloud (Internet).”It’s the cloud that makes these experiences seamless to improve performance,” Rubin said. “In the future, you can see a real seamless integration between the phone, tablet, and Google TV.”

Ultimately, the goals of Android 3.0 were multifold: To provide a better user experience, and to provide improved tools to developers using the AGILE development system. “We designed this platform for the amazing apps,” said Hugo Barra, Google’s director of product marketing.

One thing Google made a point to mention several times was that developers would be able to repurpose and reuse the new widgets, panes, and other elements added to the Android development toolkit. Presumably, the modularity of these elements will make it easier for developers to rapidly create new content, and to do so at a lower cost.

Web-based Android Market

Also introduced today was a version of the Android Market designed for access via the Web. Available now at market.android.com, the Web-version of Market provides a new way to search for content and install it directly to your device. You can choose your device from the Android Market interface, and your results are filtered to apps supported by your device. It provides an easy, single point of management for your apps across multiple devices, and apps get more room to advertise and explain themselves, too. Also confirmed as coming to the Market: In-app purchasing and local-currency support.

Unfortunately, the on-unit Android Market appears to be the same, and Google made no mention of whether any changes are afoot there; that version of Market is need of an update, too–particularly one that reflects that numerous devices and hardware and software fragmentation is the harsh reality of the Android universe.

Today’s event gave us a closer look at some of the coming apps (CNN and Disney were among the developers who took the stage), and a brief overview of the new Honeycomb OS. It looks promising and sweet like Honeycomb. But I’ll reserve final judgment for when I get a deep dive on the shipping version; only then will I be able to tell whether it goes far enough for Google to surge ahead of the competition.

Opinion: Woz’ wisdom and other cool things learned at SNW


Opinion: Woz’ wisdom and other cool things learned at SNW

SANTA CLARA, CALIF. – Every time I attend an SNW show, which equates to 20 in the past 10 years, I tend to learn something new because I get to speak with many cool tech people from many interesting industries.

That was certainly the case this week when I interviewed Richard Rothschild, TiVo ‘s senior director of IT and facilities — and a distant relative to the European banking dynasty.

While I don’t own a DVR (relax, I plan to), speaking with Richard offered some fascinating insights into the world of online and television entertainment.

For one, those set-top boxes you cherish so much because they offer sans-commercial entertainment programs, also keep track of all your TV habits.

The information gathered by the DVR is sold by TiVO and other device makers to clients that use them to create laser targeting marketing and advertising programs for individual viewers.

Some even combine the viewing information with data compiled by retail store membership cards to determine how effective ads have been. Yes, that’s a little creepy, but it’s the marketing world where we now live.

I also learned from Rothschild that you’ll probably be saying goodbye soon to that set-top DVR box, as TiVo is now partnering with flat screen manufacturers to integrate DVR functionality into television sets.

He also sees the DVD going the way of the CD, (sales of which will be overtaken by digital music next year) as streaming video grabs more and more market share. TiVo already partnered with Netflix to create the Watch Instantly streaming-movie service on TiVo HD-compatible set-top boxes.

In the future, likely deals with cable television providers like Comcast and tablet makers such as Apple will allow consumers to customize their television viewing experience. For example, Rothschild said software integration with mobile devices could allow you to remove those annoying banner ads that sometimes show up advertising one television show as you watch another.

Tablets and other mobile devices will afford future TV viewers the ability to open a second screen on their television that’s linked to the content they’re viewing. Consumers will be able to exchange comments with online friends about the show, or they’ll be able to search for information about the television series or movie they’re watching, he said.

“So if you like the shoes that woman’s wearing on the show while you’re watching it, you can search for them and buy them online,” Rothschild said.

Woz on what drives innovation

Among the cast of characters at this SNW was Apple co-founder Steve Wozniak, who gave a keynote speech on the first day of the conference.

Wozniak, better known as Woz, typically speaks as if he’s spent the last 15 minutes of a flight preparing his comments – they come off as if made from a bulleted-list of points and very much off the cuff. “I’m supposed to speak here for half an hour. What do I speak about?,” he said, as the event moderator walked away, leaving him alone in front of a lectern and microphone.

I’ve interviewed Woz before and he comes off as a down-to-earth man with great passion for technology. More importantly, he shows great compassion for others as well as hope for the future.

He likes to say that he wants to leave a “bit of good behind” wherever he goes. That is no doubt why, after leaving Apple, he was a fifth grade computer sciences teacher for eight years in his hometown of Los Gatos, Calif.

You just can’t help but like him more each time you hear him speak. This time was no different.

Besides answering boilerplate questions about why he left Apple and what it was like to be a contestant on the reality show “Dancing With The Stars,” Wozniak focused his presentation from a theatre stage on the the importance of scholastic and corporate innovation.

Nothing, he said, has changed our lives over the past decade more than technology innovation. “It opens new business sectors, creates additional wealth that didn’t exist before,” he said. “That means we have greater efficiencies, which just means that we have more money left over for other things.”

Public education remains a passionate subject for Woz, who was unabashed in saying that schools today are far too structured and thus impede innovative thinking – which is key to “the artistic side” of technology.

At issue, he said, are rules that tell each student exactly what they should be studying and when.

The learning cycle between what is taught and when a student is tested on it is far too short, he proclaimed. Short learning-testing cycles, Wozniak said, are nothing like the projects that technology innovators are afforded in real life.

When pressed by an audience member about how schools should judge student performance, Woz said they should be given one long product at the beginning of a semester and graded on their results.

“A really innovative person is known for something that usually took an awful lot of thinking, maybe even over years, and a lot of development in a laboratory putting it together and getting it to work. And it’s new and it’s different. And it’s not something you read about in a book,” he said.

“In school, intelligence is a measurement,” he continued. “If you have the same answer as everyone else in math or science, you’re intelligent.”

In subjects other than math and science, such as English, students are given essay assignments where individuality shines, where each pupil goes off on their own and creates an answer that’s different from every other student’s. And yet, that’s not associated with innovation today, he said, but that’s exactly the thinking schools and businesses need to apply to computer sciences.

“There can be different answers than what I’ve known in the past or what I’ve read or heard,” Woz explained.

Technology development projects reward innovators with a feeling of personal pride of accomplishing something no one else has done before, and “that’s the sort of thing that inspires you to believe in yourself as an inventor type, not just an engineer who knows the equation.”

“The value of these big projects is you learn diligence, lot of repetition. A lot of hard work results in something that’s your own. Your own. You built it. You have personal pride,” he said. “Personal pride is the strongest motivating force there is.”

Wozniak, now the chief scientist with high-end solid state drive (SSD) maker Fusion-io , also reminisced about creating a floppy disk for Apple — in just two weeks. Why so quickly? Because the reward was a trip to CES in Las Vegas, where he’d finally get to see the lights of the strip. He worked on the floppy on Christmas’ day, New Year’s Day, every day for two weeks , just for the chance to see Vegas.

The greatest innovation projects Woz participated in at Apple almost always involved technology he was unfamiliar with. But, he said, when you want something for yourself “you work hard to learn it.”

“A lot of companies can learn from that [project],” he said. “Let your employees have some resources to help them develop something not for the company necessarily … [but] because your mind will develop in ways that are beneficial for the company.

Motivation doesn’t come from big salaries and stock bonuses but from creating something that you can take pride in, perhaps something that has never before been created before, Wozniak added.

Where technologists land

Another fascinating person I met at SNW was Dave Davies, a wiry man with a bone-crushing handshake and an almost manic passion about his field of work.

Dave’s the CIO of Flight Options , a company that sells high-end personal jets the same way that timeshare vacation homes are sold. Companies purchase a portion of the jet’s value, or a block of annual flight time.

It’s turned out to be a cool business model. Thirteen years since its founding, Davies leads a company with 700 employees, 150 aircraft and 1,300 customers who are the “top 1% of the top 1%,” of business leaders.

An hour’s time aboard an eight-passenger Citation X jet cost $2,667. For that, you get the use of telephones, a Wi-Fi network, a microwave/convection oven, power outlets and a full refreshment center as you rocket across the sky at 480mph.

Davies and others who’d been with the company from the start sold their equity to partner Raytheon in 2005, but they got together and bought it back in 2007. The company had changed from an IT standpoint, so they quickly got to hard on creating an innovative, flexible IT infrastructure and intuitive technologies.

As Dave sees it, if IT doesn’t help drive the business, it’ll always be seen as a cost center. And if you want to innovate new technology, first you have to get a business executive to champion it.

While the Flight Options IT shop consists only of 14 people, it is able do a lot of internal software development — mostly custom apps that aim to make the lives of the pilots, crew and flight schedulers easier.

For example, aircraft crew are required to record a great deal of data about aircraft itinerary, passengers, mileage, fuel use and maintenance, which in the past amounted to three to seven sheets of paper that had to be filled out and faxed to the company’s headquarters and then re-entered electronically into a database.

The paper-chase didn’t just involve wasted time and long-distance telephone costs, but also led to the possibility that numbers might be transposed as they were hand-written, faxed and then re-entered electronically.

Davies and his developers created an electronic data entry system that eliminated one hour’s worth of work for each of four flights per day per plane, for 50 to 100 planes (one-third of the fleet is always down for maintenance).

Davies would love to roll the electronic entry system out on the company’s iPhones and iPads, but Apple won’t release its mobile device manager code. “I have a team that could stand it up on its ear, and we can’t get access to it,” he said.

The Flight Options IT shop is now in the midst of rolling out iPads to employees, and Davies said he wants to develop a suite of user interfaces and applications that would let pilots and schedulers monitor trips “so don’t have to fire up laptops. They want a more graphical interface for weather forecasts, flight charts and passenger info,” he said.

What struck me as Dave talked to me across a white table-clothed table in a small side room was how he chose the technologists who have come to work for him, many of whom have been there for eight or more years.

“They’re attracted to the aviation industry,” he said. “It’s a bit of a romance industry, even if they’re not flying or working on the aircraft. I can tell in the first 15 minutes of talking to someone if they’re going to work out.”

By the way, there are two IT job openings at Flight Options. Inquire within.

PlayStation iPhone, iPad app launched


PlayStation iPhone, iPad app launched

The PlayStation Official App for the iPhone, iPod touch and iPad has launched.

Now available for free in the iTunes App Store, the app is described as a “one-stop source to keep you ahead of the game, no matter where you are”.

It offers you access to the PlayStation blog, updates on the latest games, news and hardware and provides you with a way of keeping track of your trophies, as well as your friends on the PlayStation Network.

Initially it is available for players in the UK, Germany, Italy, Spain, France and the Netherlands, but you’ll need to be 17 or older to download the app.

You’ll need to be running iOS4.0 or later. MCVUK reports that an Android version of the app will launch soon as well.

The Witcher 3 Will Get Big Patch With "600 Changes" Soon, Includes Improvements To Graphics and Graphical Settings: Dev


The Witcher 3 Will Get Big Patch With “600 Changes” Soon, Includes Improvements To Graphics and Graphical Settings: Dev

CD Projekt Red has announced that a Massive/Big Patch for The Witcher 3: Wild Hunt has been submitted for certification process on May 20, and it will take around ONE week time to get a clear certificate from Sony and Microsoft. The interesting part of this massive The Witcher 3: Wild Hunt patch is that it comes with a “600 Changes” including improvements to graphics and graphical settings.

The Witcher 3: Wild Hunt

In a recent interview to our friend at EuroGamer, CD Projekt Red’s Adam Badowski said:

“Before I get into the nitty-gritty, know that a big patch with 600 changes – including improvements to graphics and graphical settings – was sent to certification today (Wednesday 20th May), and will take between five and seven days to clear. There will be patch notes covering it all.

In addition, CD Projekt Red will patch the game to allow editing of .ini files on PC, to push graphical settings even higher. You will be able to tweak grass and vegetation density, post-processing effects such as sharpening, and draw distances. The .ini patch will arrive soon after the other patch.”

Is improvements to graphics and graphical settings is the only major issue you are facing right now with The Witcher 3: Wild Hunt? Let us know in the comment section below.

Source: EuroGamer

Uncharted 4 Patch 1.08 Changelog Revealed, Huge List Details New Additions, Bug Fixes, Multiplayer Changes


Uncharted 4 Patch 1.08 Changelog Revealed, Huge List Details New Additions, Bug Fixes, Multiplayer Changes

Just a few hours ago, Naughty Dog and Sony released Patch 1.08 and Lost Treasures DLC for Uncharted 4: A Thief’s End. At the time of release, the changelog for Patch 1.08 was not revealed but this status has changed now. The full changelog of Uncharted 4 Patch 1.08 is available now, the list is a massive one so we have just listed Bug FIXES it carries.

Uncharted 4: A Thief's End

You guys can read the full changelog from the link provided below.

Bug Fixes:

  • We have a lot of bug fixes in this patch! Too many to list, so here are some of the most notable ones.
  • Leaderboard fixes
  • A bunch of fixes to spawn points, regions, and features on the release maps
  • Fixes for multiple level exploits
  • Visual fix for Indra’s Eternity
  • Fix Indra’s Eternity detonation bug (not going off immediately after landing)
  • Make plunder capture effects play after capture event and not in parallel
  • Late-joining fix
  • Fix to make ledge pulling/punching more consistent
  • In-game HUD and store now reflects if a modification is on a weapon/mystical/sidekicks
  • Fixes for multiple crashes
  • Fix for not being able to back out when late-joining a private match
  • Fix for player remaining in the downstate after being revived by and NPC in Trials
  • Fix for NPCs having trouble meleeing when checking collision
  • Fix idol duplication bugs and bug where the idol would spawn in front of the chest after a team scores
  • Fix for nametags remaining on screen when the player has died
  • Fix for dropping the idol when attempting to reload
  • Fix for in-game store becoming invisible
  • Fix for Parting Gift not leaving treasure for allies
  • Fix for Staff of Ayar Manco Challenge
  • Fix for Uncharted TV causing matchmaking problems
  • Fix for Mazur LDR not maintaining aim position when reloading while scoped in and going back into scope
  • Fixed exploits on Scotland, Pirate Colony, Remnants & Auction
  • Fixed dual idol on player selecting quit with the idol
  • Fixed bug where Cintamani Stone would incorrectly reward cash for players that were not downed
  • Fixed an issue where a player could get stuck in Matchmaking loading screens if matchmaking failed during pre-match load
  • Adjusted nametags to be closer to player models
  • Fixed Drake’s XCR stat bar
  • Fixed display issue with endgame scoreboard showing the incorrect tab
  • Fixed a possible hang when leaving multiplayer

Uncharted 4: A Thief’s End’s Patch 1.08 patch note on Naughty Dog website.