Popular GameTrailers Podcast "Invisible Walls" Ends With Ep.284

Popular GameTrailers Podcast “Invisible Walls” Ends With Ep.284

Time to Send This Podcast to The Video Editor in the Sky

On Friday, January 17th, the long running podcast “Invisible Walls” on Gametrailers.com finished its five year run. Finishing on episode 284, Invisible Walls has been bringing video game news, discussions and an inside look into the personalities of the GT staff since 2008. It may be sad to see the show go but Gametrailers announced that a new show during the final podcast titled “Thanks for Playing” which will feature many of the same staff along with having a similar feel to Invisible Walls.

Personally having watched and listened to the show since its first episode the timing feels right to say goodbye to Invisible Walls. I would like to thank people such as Shane Satterfield, Marcus Beer, Ryan Stevens, Mike Damiani, Justin Speer, Daniel Bloodworth, Patrick Morales, and Brandon Jones for helping shape mine and others’ opinions on the growing industry that is video games. It only seems fair to send the podcast off by saying one last time “Invisible Walls is Up and Out.”

Colleges in Napster move

Colleges in Napster move

Six colleges in the US have agreed to allow Napster to provide access to its online-music service.

The colleges join the University of Rochester and Penn State University who signed up with Napster’s parent company Roxio earlier this year. According to reports, the universities are receiving the service – which normally costs $9.95 a month – at a discounted rate.

The participating colleges include Cornell University, George Washington University, Middlebury College in Vermont, University of Miami, University of Southern California and Wright State University (Ohio).

The universities are free to set the price that students must pay for discounted access. This has lead to criticism that students may end up footing the bill directly – even those who don’t use the service.

Penn State and the University of Rochester provide Napster service to their students at no extra charge, according to an Associated Press report.

Taxi Journey Needs Your Fare | Taxi Journey

Taxi Journey Needs Your Fare | Taxi Journey

Taxi Journey will take you through adventure and mystery, solving puzzles along the way.

Indie Studio Lexis Numérique has made a few games in its twenty years including 2004 Adventure Game of the Year Missing: Since January and now they are making a new game to add to their collection.

Taxi Journey..

Taxi Journey is a puzzle/adventure game that took its inspiration from games like Limbo or Machinarium.

The game combines three main elements which are charm, mystery and humor to bring gamers a side-scrolling game that is not only fun but that it focuses on story and character development. They want you to become emotionally attached to these characters, though hopefully not to rip your heart out later.

The story

You play Gino the cab driver that meets a young girl in a dark forest and start their journey to solve puzzles across the unique world. Gino is a broke cabby but he has some special powers like being able to use his fishing pole to carry objects like a light post as displayed in the Kickstarter video.

The little girl character can carry immaterial objects such as energy, which is part of the reason why, I’m sure, that Gino rides in a taxi with a little girl all day; who would kick out a girl with powers like that?

They need you help to get funding

The project was placed on Kickstarter just 3 days ago and has $14,606 out of its $130,000 goal. The funding period for this game will end October 12, 2013. Overall it looks like a fun game and their concept art looks amazing.

Taxi Journey will be made for the Wii U and PC if they reach their initial goal but with plans to include Mac, Linux, iPad, Android, PS Vita, PSN and Xbox Live versions should they reach all five of the stretch goals totaling $320,000

Be OS gets Net-ready

Be OS gets Net-ready

Be, the operating system provider, will begin offering services based on its BeIA (Be Internet Appliance) OS by the fourth quarter of this year, the company has revealed.

Be was founded by Jean-Louis Gassee, Apple’s former chief technologist, who headed the Mac maker’s research and design department in the 1980s.

BeIA, which was launched in February, is aimed at low-cost appliances, such as Web tablets and entertainment devices for downloading video and audio streams.

Be has signed an agreement with Taiwan-based hardware manufacturer Arima to develop Internet consumer products, which will be sold on to OEMs (original equipment manufacturers) and other companies. These companies will be free to customize the user interface and branding of the devices, Be said in the statement.

Working with Arima will shorten the time needed to get BeIA-based products in the hands of consumers, according to Jean-Louis Gassée, chairman and chief executive officer of Be.

The companies supporting BeIA include Hitachi, which has licensed BeIA for use in a consumer-information device to be sold to Japanese telecommunications firms. Compaq and Qubit, which makes Web tablets, have also licensed BeIA for use in forthcoming Web appliances.

SugarSync iOS app adds remote file organization

SugarSync iOS app adds remote file organization

Users of the SugarSync app for iPhone and iPad could already sync photos to and stream music from their desktop computers. But the latest update to the the Dropbox-style app takes a step beyond mere syncing, allowing users to remotely organize, move, and delete computer files.

Version 2.2 of SugarSync’s iOS app launched Monday in the App Store. In addition to the new remote organizing tools, updated features include the ability to use the mobile device to remotely e-mail a file stored in the SugarSync directory on your Mac.

Bulk organization will also be easier, as users can now select and share multiple items at once.

SugarSync users who stream music from their computer to their iOS device will now be able to do so even when the app is in the background; developers have also reduced the app’s font size to allow users to view more information in a single glance.

The SugarSync app is compatible with devices running iOS 3.0 or later and can be downloaded for free, although using the service costs a minimum $5 a month for 30GB of storage.

Researchers develop new digital rights technology

Researchers develop new digital rights technology

Researchers at the University of Maryland have developed new digital rights management technology that they claim will help organisations better protect multimedia content from unauthorised copying and distribution.

The technology works by embedding a unique ID or “fingerprint” on individual copies of multimedia content. The tool features special codes designed to withstand so-called collusion attacks that occur when multiple users conspire to electronically steal and distribute copyrighted material, said Ray Liu, professor of electrical and computer engineering at the University of Maryland’s Clark School.

Tighter controls

In such attacks, copyrighted material, such as an unreleased movie, might be stolen and pieced together from multiple copies in an attempt to dilute or erase the original digital identities associated with each copy, said Liu.

“If you can find 100 people to collude together, you can reduce the fingerprint by 100 times, and nobody will be able to identify” the source of a particular leak or copyright infringement, he said.

The digital fingerprint code developed by the University of Maryland is designed specifically to resist such attempts at dilution and allows content owners to trace sources better than with other digital rights management technologies, said researcher Min Wu, an assistant professor at the school.

“A lot of the existing technology cannot really reduce the effects of collusion,” she said. “If multiple users generate one version, we can tell you all those who contributed to it.”

Digital fingerprints

The digital fingerprints can be applied to images, video, audio and documents such as digital maps, according to the researchers. It can even be used to protect live multicasts such as pay-per-view events.

Several companies – including Sony BMG – have already expressed interest in the technology, Liu said.

“Sony is very interested in this and has donated over $120,000” toward equipment for a multimedia lab, Liu said. Others that have expressed interest include Hollywood studios and the US Department of Defense, he said.